That was an absurd risk you took, but it bloody well worked.Īnother chap, meanwhile, busied himself with unlocking and constructing an Experimental Loyalty Gun, meaning that phalanx of suited-and-booted aircraft I mentioned earlier promptly and automatically converted to his side when they reached his base. I think it's telling that my response to this was not the puffed-out cheeks, clenched fists and made-up swearing that a too-quick defeat in other RTSes tends to incite, but rather to laugh. One person I played against built almost no units, instead pouring everything into research, unlocking nukes incredibly quickly as a result, and promptly wiping my base and Commander off the face of whatever planet we were on before I'd got my first strike out the gate. When I play, I tend to concentrate on buffing up my aircraft as far as they'll go, so a fleet of them can shrug off the worst if they come into contact with anti-aircraft units or turrets and thus can deal incredible damage to even the most heavily-defended base. If, though, it's about having an ad-hoc brainwave and finding a way to make it work, you're in for a much better time than the machine-cold first Supreme Commander offered. If your idea of fun is something that always pushes you hard, you may well find this too cuddly when compared to the first game, and especially against that other RTS I said I wouldn't mention again.
Whether the trade-off is worth it is going to depend on what type of strategy gamer you are. This is about as close as RTS gets to button-mashing in a fighting game.
#Supreme commander 2 game enders skin
Seasoned players will still skin you alive, don't doubt that, but so long as you've mastered the basics of resource collection you'll still present some sort of a challenge to them. On the most basic level, it's a real-time strategy game in which you can build a load of robots, lob 'em at the other guy and see what happens. The downside is that it is a lot simpler.
There are fewer bread-and-butter tanks, planes and boats all told, but it's going to take you quite a while to try out all the different wacky stuff. The upside: marvellously strange and unpredictable battles.